Over the following semester, we have been creating several things. Today, we were asked to reflect on our favorites. Here are mine.
1. Walk Animation
In this project, I learned how to shade in Photoshop, and that moving the limbs of characters is a lot harder than one may think. You have to move the opposite arm and leg, alternating between them, and make sure the rhythm of the movement isn't off. I chose this project because I am so extremely proud of how Metal Girl looks. She's fully shaded, anatomically sound, and the metal blades on various parts of her body actually look like metal. Not to mention, this was the first video that I got to incorporate my characters into. I think the best part of this animation was how Metal Girl looks, but the worst part of it is the background, which looks quite out-of-place in comparison to the style of the character. I'm going to use this knowledge of how to make characters walk for my upcoming web series, Dank Meme Warriors. I will also use my new knowledge of how to shade in Photoshop for the official character portraits in my upcoming book series In My Element, among other things. If I were to change anything, I would most definitely use a different background and not just a screenshot from an NES game. In conclusion, I feel like this project showcased how beautiful I can make my characters look and how smoothly I can make them move.
2. Maya Castle
This was our second project using Maya, a 3D modeling software. I learned how to use booleans to make more complicated shapes and how to apply textures to objects. The only reason I chose this project is because we had to choose 2 Maya projects to reflect upon, and one of them is one that I am NOT proud of. I will use what I have learned to make appealing and detailed things in Maya for this class. The best thing about my castle is that it actually turned out decent. Throughout my project, I had no idea how to do a lot of the things due to my terrible memory, so I had to get others to help me on several occasions. However, my castle is a little basic. If there was anything I would change, it would be adding more things to make it stand out. In conclusion, this castle was very difficult, but I am so proud of it.
3. Polything
Going from one Maya project to another, the Polything was our first attempt at using lighting. I learned how to use lighting in Maya, for the most part. I also had some more practice with booleans and making complex shapes. I chose this project because it's the Maya project I'm most proud of. It's so beautiful! I will use what I have learned to make equally beautiful things in Maya. I believe that while I could work on the lighting, the shape and the way the light shines off of it are spectacular. If I could change anything, I'd make the light a little brighter. In conclusion, this is the best thing I've made in Maya thus far.
4. Multiplane Animation
This animation, which I have dubbed "Moonscape" was not only a project that I learned a lot from, but also an opportunity to sneak in references to astronomy, mythology, and pop culture. I learned what a multiplane animation entails, and that the things in the back must be shorter and move slower than the things in the front. I chose this project because I'm proud of not only how it moves, but all the things I was able to sneak in there. The best thing about this animation is the smooth animation, but I do think it could have been shaded more. Again, I will use this skill when making multiplane animations for my upcoming web series Dank Meme Warriors. If I would change anything, I'd take some time to shade everything. Overall, this animation is truly "out of this world".
5. Story Animation
Finally we come to my In My Element Story Animation, which I consider to be my magnum opus. I learned not only how to put audio into an AfterEffects animation, but also how to use the various skills I have learned to create something beautiful. I chose this project because it is the greatest thing I have created in this class- beautiful, quirky, lighthearted, smooth, heartwarming, and educational. The best things about this animation are the character designs and the voice work. However, there were a few slip-ups, such as the beginning when Argentia's mouth movements didn't match up to her lips and when Courtney had to have her mouth covering up a clear spot at all times even when she was talking. If I was to change anything, it would be those slip-ups. I will use everything I have learned here not only for my class, but for my own independent projects. In conclusion, this is the gold standard of my animations, that will lead the way for sodium many good animations. It may be a little silicon, and it could be ironed out a little, but as it is, it shows that for me, animations are serious bismuth.
Thanks for reading this, everyone. See you in 2018!
-Madeline
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