This week in Animation, we worked on our first real project of the year, which was to animate- gasp!- a bouncing ball. As if we didn't have enough of those already. But this time, we did something a little different than we did the last few times. Instead of animating everything in Photoshop- which is what I have been doing both for school and for the videos I make in my free time- we simply made the layers in Photoshop, then imported everything into AfterEffects and animated it there. Animating in AfterEffects is like animating in Photoshop, but it's a lot smoother. (However, I don't think I'm going to use AfterEffects for my private animations, because a) I don't have it and b) for me, old habits die hard.) Everything was rather simple and moved smoothly, and I enjoyed it.
What did I learn from this? Well, first of all, I learned how to use AfterEffects. AfterEffects was completely alien to me and I had quite a few difficulties trying to figure it out, but in the end, I managed to make something good. I also learned more about squash and stretch as well as how to make something look 3D in Photoshop.
How did it go? Well, I think it went pretty well. I chose to put the ball in a field at night, as opposed to during the day, which led to the use of several dark and subdued colors. These colors created a beautiful contrast with the ball. The movement is fluid as well, and it bounces in an arc like it would in real life. However, if there's one think I could improve on, it's the speed. The ball's bouncing seems a bit slow, so I'll try to make it faster next time.
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