Tuesday, October 10, 2017

Maddie's Magnificent Movies!- Walk Cycle Animation



Throughout the past 2 weeks, we made a walk cycle animation. Since we weren't skilled enough to make the legs bend, we just didn't bother. Because of this, the instructor recommended we use robots. Now, I have several OCs that are robots, so it was a difficult decision, but I decided to go with Metal Girl, a grumpy and emotional android girl who throws razor blades, is the daughter of Metal Man from Mega Man 2, and is generally Very Edgy™. I sketched her on paper, then drew over it in Photoshop. Also using Photoshop, I separated her arms and legs from the rest of her body, colored her using Metal Man's official art as a base, and shaded her using the Sad Italian- I mean, Burn tool. I worked especially hard on shading the razor blades on her head, shoulders, boots, gloves, and in her hair to make them look metallic. Then, I put Metal Man's stage in the background, put it in AfterEffects, and started animating! The animation went as smoothly as I imagined, and soon enough, I was done.

Most importantly, I learned how to to take a photo of a drawing and draw over it in Photoshop. I also learned how to use the Sad Italian- I mean, Burn tool (no seriously, look at the Burn tool's icon) and how to animate a character walking semi-realistically in AfterEffects.
See why I call it the "Sad Italian" tool?

I think I did best on the character drawing and the actual walking animation. For someone who hasn't shaded digital art before, I find it relatively impressive. And while the walking animation does look like a wind-up doll, that was sort of the intention, since she IS a robot. What I could improve on is giving the background more depth, instead of just using a screenshot from a NES game.

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