Monday, March 26, 2018
Maddie's Magnificent Movies!- Napoleon Dynamite Trailer Recreation
In Video Production, we were asked to recreate a movie trailer (more or less) shot-for-shot. We could only really use movies that were grounded in reality, since we didn't have the budget for stunts or enhanced CGI effects. So, my group did Napoleon Dynamite.
Making storyboards was a far quicker process this time, since it was all online and using screenshots from the trailer as opposed to having it all be drawn out by hand. However, I wasn't the one making the storyboards- I was the director. The three people in my group (myself included) played all the parts ourselves- Seth was Napoleon, I was Trisha, and Tate was everyone else. (I was also Pedro's stunt double, as Tate was Napoleon's stunt double.) I also provided the picture of the liger and filmed all shots with both Napoleon and Pedro.
Filming was a very fun process. We first filmed the scenes at school, which is where I did all of my acting, including me judgementally eating Goldfish crackers and asking Napoleon what a liger is. Then we had to film at Tate's house, and that was really fun. The first time we filmed at Tate's, we broke our microphone and could only film scenes with no dialogue for the rest of the day, but the second time, we had a new microphone and didn't break ours.
After all was said and done, we all had to edit our own trailers. Editing my trailer was pretty easy, and there were no major obstacles I had to overcome.
I learned how to make a movie trailer, how to judgementally eat Goldfish, how to draw an anime liger, and what to do when you break a microphone. Overall, I would say my trailer turned out great!
Thursday, March 1, 2018
Maddie's Magnificent Movies!- Snowflake Animation
This has been something we have been working on all month. Ironically, it took way longer than it was supposed to due to snow days. But, it's completed, and I am very proud of it. So, allow me to explain the process that went into this.
Step 1: Creating the Snowflakes
The first thing I did was create the snowflakes themselves. I used the Create Polygon tool in Front View to create one half of each individual arm, then mirrored it to create the other half. Then, using Duplicate Special, I created 5 clones of each arm, rotated 60 degrees around, then joined them all together with the Combine tool and deleted their history.
Step 2: Modeling the Snowflakes
The next thing I did was, well, make the snowflakes actually look like snowflakes. First of all, I used the Extrude Face tool to give each snowflake some depth. After this, I hardened the faces using the Soften/Harden Faces tool and smoothed them out with the Smooth tool. By that point, they were fully modeled, so I moved on to...
Step 3: Shading the Snowflakes
After that, I added color, shading, and texture to the snowflakes. I created a Phong E, colored it white, and named it SnowShader. Then I assigned it to all the snowflakes. After that, I added bump mapping (specifically the Rock texture) to make the snowflakes look more like they are made of tiny crystals. Finally, I added white and blue 3-point lighting with a white key light, a blue fill light, and a white back light.
Step 4: Creating the Room
For the room in the animation, I created a polygon plane, then extruded part of it for the window. Then I shaded everything, using a transparent Phong E for the window and Lamberts for everything else. Then, I created a lamp using a point light.
Step 5: Actually Animating the Snowflakes
First of all, I made the snowflakes smaller, then created 2 sets of smaller, farther-away copies. After that, I dragged them up above the window. Then, I used keyframing to set a unique path for each one. Finally, once it was all done, I batch rendered it all, exported it all into After Effects, and arranged it all there. After all this, I was finally done.
What I Learned
I learned how to take a flat object and use the Extrude, Harden Edges, and Smooth tool to make it look realistically 3D. I also learned how to make things look like ice, how to use blue lights to make pure-white things have a slight bluish tint, and how to animate multiple things each going down their own path. This was a very fun project, and I'm especially proud of it.
Labels:
3D,
aftereffects,
animation,
ice,
maya,
movies,
snow,
snowflakes,
winter
Tuesday, February 13, 2018
Maddie's Magnificent Movies!- Ice Cream Project
I'm animating my favorite food! YEET!
This project was one of the most complex, elaborate, and anticipated projects we have done in Maya thus far. There were two parts to it: modeling and animating. This was the first time that we animated something in Maya.
First, let me explain how I modeled this. For this project, there was a lot of joining shapes together and applying textures. However, unlike the previous projects, which had fairly basic textures, for this one we used bump mapping. Bump mapping allows your models to appear, well, bumpy, and makes things look more organic as opposed to the artificial smoothness of the lamberts, blinns, and phongs. I used a cloud texture for the ice cream scoops and a leather texture for the cone.
Now, time to explain how I animated this. Basically, I used a cylinder to create a rotating platform for the objects to sit on, and I linked all the objects together so animating it would be less of a hassle. Then I opened the animation timeline and added a keyframe at the beginning. After that, I rotated it, went to the end, and put a keyframe there. Automatically, the platform spun in the animation. Then it exported it as a series of pictures and I put it all together in AfterEffects.
I learned a lot about how to animate in Maya and how to use bump mapping. I am very excited to see what more we will do with this skill!
Wednesday, February 7, 2018
Maddie's Magnificent Movies!- Music Video Project (Party in the USA)
So, for Video Production, we had to make a music video. We got to choose our own groups,and me, my best friend, and some other kid were in high demand due to our artistic abilities. As a result, I
ended up with 3 people who were casual acquaintances of mine at best. I secretly wanted to do a
J-pop song, but I knew they would never go for it, so we settled on “Party in the USA” by Miley
Cyrus. I was tasked with drawing all the storyboards, which was exhausting work, but I managed to
do it and make it look good. There was also a day where we filmed, but I was not present for that.
However, I was present for the green-screen filming, and I even managed to dance in it. I essentially
learned how to make a music video. At one point, I did have an app called VideoStar that I used to
make music videos, but I wasn’t very good at it due to me recording everything with my phone.
However, this was my first experience with making a real music video with professional equipment. This was also my first experience with green-screens, a tool I will use in the future without a doubt. I had a lot of fun with this, and I’m looking forward to our next video project- a movie trailer!
ended up with 3 people who were casual acquaintances of mine at best. I secretly wanted to do a
J-pop song, but I knew they would never go for it, so we settled on “Party in the USA” by Miley
Cyrus. I was tasked with drawing all the storyboards, which was exhausting work, but I managed to
do it and make it look good. There was also a day where we filmed, but I was not present for that.
However, I was present for the green-screen filming, and I even managed to dance in it. I essentially
learned how to make a music video. At one point, I did have an app called VideoStar that I used to
make music videos, but I wasn’t very good at it due to me recording everything with my phone.
However, this was my first experience with making a real music video with professional equipment. This was also my first experience with green-screens, a tool I will use in the future without a doubt. I had a lot of fun with this, and I’m looking forward to our next video project- a movie trailer!
Thursday, February 1, 2018
Final Maya Project- The Pen
For our final project in Maya, we were asked to make a pen. However, the catch was that we needed to model it after an existing pen and make it as close to the original as possible. For reference, this was the pen I used:
So, we had to use all that we had learned to create a pen. I started off by making a simple cylinder, then adding subdivisions. After that, I went into Vertex Mode and made it so parts of it were more pronounced while the end of it tapered downward. Then I separated the grip and the top of the pen from the rest of the pen. After that, I created the push thing at the top of the pen using another cylinder and Vertex Mode. I then created the clip by drawing a NURBS curve, creating a surface from it, and extruding that surface. My initial plan was to use lofting, but that didn't turn out like I wanted it to. Then, after making the main body of the pen translucent, I added the ink and its container using yet more cylinders, and finally, I made the point of the pen with another cylinder and Vertex Mode. I also added colors and textures to everything- the plastic-like Blinn for most of the pen, the matte Lambert for the grip, and the metallic Phong E for the point. After that, I added lights and a floor, and I was done!
This project was a very exhausting one, but it was quite simple once I got the hang of it. After all this time, I'm proud of how far I've come in Maya. I'm amazed with what I have been able to create in Maya recently, and though I prefer 2D animation, at least I know how to do 3D animation now.
Friday, January 19, 2018
Revolving and Lofting

This week, we were assigned to create two things in Maya: a cup and a salt shaker. How did we do this? Simple. Revolving and lofting. Now you might be wondering, "Maddie, what even is revolving and lofting, and what does it entail?" Well, allow me to explain.
Revolving is sort of like making something on a potter's wheel. You start with a simple NURBS curve, then you shape it into what looks like a cross-section of whatever you're going to make. Then you just click Revolve on the Modeling menu and spin it around an axis, and ta-da! You have your object.
Lofting is more akin to building a structure. You start with a NURBS surface and shape it into the base for whatever you are creating, then duplicate it and move the duplicates up until you have it at the height you want. You can also use NURBS surfaces that are differently shaped. Then, once you have the framework for whatever you are creating, you go to the Surfaces menu, click Loft, and voila! You have just successfully lofted.
Labels:
3D,
animation,
cup,
lofting,
maya,
my thoughts,
revolving,
salt,
sodium chloride,
words
Friday, January 12, 2018
Hammer Project

This week, we were assigned to make a hammer in Maya. Now, I'm not very good with Maya, and the many things that went wrong during this project is a prime example of that. However, it turned out pretty well despite that.
The first thing we had to do was model the hammer. It was easy at first, but once it got to shaping the claw, I encountered a problem- whenever I transformed something, I was doing it to the entire shape. Thankfully, after a quick Google search, I was able to fix it, and I continued onwards, shaping the head of the hammer as well as tapering in the handle.
Next, we had to shade the hammer. Shading was, by far, the easiest part. All I had to do was apply a brown lambert to the handle and apply a shiny metallic texture to the head.
Finally, we had to do 3-point lighting around the hammer. This was, by far, the most difficult part, because no matter what I did with my 3 spotlights, it would be too dark when it rendered. Finally, after hours of experimenting, I managed to use 3 extremely wide and bright lights to make the hammer visible, and after exporting it as a PNG, I turned up the contrast in the color settings on Preview. Overall, I think it turned out pretty good.
Subscribe to:
Posts (Atom)




